Aside from the usual item combination puzzles and fetch quests, the game includes self-contained mini-puzzles drawn from inspirations like Hexiom Connect, the famous Professor-Layton-smash-your-screen sliding puzzles, the standard adjust-pipes-until-point-a-and-b-connect, and more. Managing the character’s written notes is rather finicky at times, but the controls work smoothly otherwise. Like many point-and-clicks, Tormentum’s control is straightforward - click to move and interact with items. Upon arrival, you are swiftly locked in a cell and need to figure a way out of this foreboding place. Only people who are “marked by evil” are swept away to the castle, and the rat protests his innocence. A traveling rat companion in an adjacent cage laments that he was grabbed from his house in the middle of the night and that the twisted airship is heading towards an ominous castle from which no one has escaped before. However, a game needs to be more than a pretty face, so is Tormentum filled with gratifying conversation?Īs the game begins, you wake and find yourself trapped in a cage being transported by a huge flying abomination, with no memories of how or why you got there. I could easily see the backgrounds framed and hanging on a wall, imploring viewers to lose time in their elaborate filigree. The minute details of each scene craft a believable world I wish I could explore in high definition - the quality of the art goes beyond a depth most games offer. PS2 style graphics (the pictures above really try hard to hide that.) Difficult to play because of the horrible controls and level design, and even harder to enjoy.When I first saw screenshots of Tormentum, I was highly impressed by its brooding darkness and warped reality, a wonderful painted combination of surreal, gothic landscapes and characters. Requested a refund after an hour of gameplay. Destructoid breaks it down in incredible detail, but for those seeking a short summary we’ll be turning back to the reviews left by people who spent the money on the product. Lackluster combat and an incredibly buggy system seem to be the main complaints and the latter is a perfectly valid critique for a game that’s charging 15 dollars and has had since 2015 to fix the issue. But the positive isn’t enough to outweigh the negative, unfortunately. Its Steam Status is ‘Mostly Positive’ with 147 reviews as of today, 34 of which are negative. After all, you know what they say about staring into the abyss right? If you’d like to know more about the actual plot and content of the game, check out our previous coverage from 2014, because right now I’d like to talk about its reception amongst the people who are actually paying for it. Phantasmal draws from fond memories created by classics like Dead Space and Silent Hill, even going so far as to include a Sanity meter linked to your health, where spending too long in the dark starts to have a negative affect on your character, blurring your vision. Creator Joe Chang describes it as a horror game where no two play-throughs are the same, where every level is randomized and you can never fully rely on your previous experiences to guide you through it. Little over a week ago, the survival horror game Phantasmal went live on Steam.
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